Typically architects model the material elements of architecture rather than the immaterial requiremtns or intention fo the space. For us, GHOST is a short hand for the immaterial in architecture and a reminder that this is what we should be drawing - FOR THE WHY, NOT THE WHAT.


The disruptive nature of current developments in materials science and digital fabrication provide uncertainty to the material systems of architecture. We embrace this uncertainty and seek to hold off on making decisions about materials as long as possible.

open agile systems

We are not the experts, but we do want to share what we learn with others and to develop an open bank of decoupled interchangable design system components that others can use and continue to develop.