Typically, architects model the material elements of architecture, rather than the immaterial requirements or intention of the space. For us, GHOST is a shorthand for the immaterial in architecture, and a reminder that this is what we should be drawing - FOR THE WHY, NOT THE WHAT.


The disruptive nature of current developments in materials science and digital fabrication provide uncertainty to the material systems of architecture. We embrace this uncertainty, and seek to hold off on making decisions about materials as long as possible.


We are not the experts, but we do want to share what we learn with others, and develop an open bank of decoupled interchangeable design system components that others can use and continue to develop.